Artificial Intelligence
Face Recognition Attendance System
Camera-based attendance with liveness detection and analytics
- Python
- OpenCV
- FaceNet
- Flask
- +2
Artificial Intelligence · Major Project
Agents learn to lap a 2D Pygame track by trial and error
Overview
A top-down Pygame track where a car senses the walls through ray-cast distances and must learn to drive without crashing. Two learners are built on the same environment: a population of small neural networks evolved with a genetic algorithm, and a DQN agent with experience replay, so the report can compare how each learns and where each gets stuck.
What makes it stand up
Module breakdown
Pygame physics, sensors, collisions and reward shaping.
Population of networks evolved across generations.
Q-network, epsilon schedule and replay training loop.
Draw, save and load circuits and checkpoints.
Reward curves, lap times and side-by-side replays.
After this, you will be able to
Technology stack
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Artificial Intelligence
Camera-based attendance with liveness detection and analytics