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Artificial Intelligence · Major Project

Learn to Drive with Reinforcement Learning

Agents learn to lap a 2D Pygame track by trial and error

3-4 weeks build

Overview

A top-down Pygame track where a car senses the walls through ray-cast distances and must learn to drive without crashing. Two learners are built on the same environment: a population of small neural networks evolved with a genetic algorithm, and a DQN agent with experience replay, so the report can compare how each learns and where each gets stuck.

What makes it stand up

  • 01Custom Gym-style environment with ray-cast sensors and rewards
  • 02Neuroevolution with selection, crossover and mutation
  • 03DQN with replay buffer and target network
  • 04Track editor for drawing new circuits to test generalisation
  • 05Learning curves and saved replays for every experiment

Module breakdown

  1. 01

    Environment

    Pygame physics, sensors, collisions and reward shaping.

  2. 02

    Genetic algorithm

    Population of networks evolved across generations.

  3. 03

    DQN agent

    Q-network, epsilon schedule and replay training loop.

  4. 04

    Track editor

    Draw, save and load circuits and checkpoints.

  5. 05

    Analysis

    Reward curves, lap times and side-by-side replays.

After this, you will be able to

  • Explain reward shaping and how it changes behaviour
  • Compare evolution and Q-learning on the same task
  • Demo a trained car lapping a track it never saw

Technology stack

  • Python
  • PyTorch
  • Pygame
  • NumPy
  • Matplotlib

Complete kit

₹7,299₹12,499
-42%

Delivered in under 48 hours

Level
Major Project
Domain
Artificial Intelligence
Build time
3-4 weeks
Difficulty

You receive

  • Complete, commented source code
  • 60-90 page project report (IEEE format)
  • Editable presentation deck
  • Architecture, ER and UML diagrams
  • Local setup and deployment guide
  • Sample dataset or seed data
  • Viva question bank with answers
  • One 45-minute walkthrough call
  • 30 days of doubt-clearing support
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